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Luxor evolved tips and tricks
Luxor evolved tips and tricks













luxor evolved tips and tricks

In Portal everything ties together and makes sense, but here everything is filed under 'quirky' and sent out to die. What I'm left with though is a half-baked, ill-witted, yet admittedly fun-to-play, watered down Portal. I loved Portal and this seemed like an interesting side-step from the franchise.

LUXOR EVOLVED TIPS AND TRICKS HOW TO

You feel the creators wanted a mansion bursting with character but just didn't know how to follow through with it. The repetition isn't the only issue with the setting, the house is filled with stuff but none of it has any substance. Almost every single room is aesthetically exactly the same which isn't helped by the ridiculously repetitive hallways between each puzzle room. At first the colours and art style seem pretty charming, but they never ever change. Your surroundings also start to wear on you after a short while. Unfortunately that humour was only wishful thinking. In theory, these notes should be rife with dark wit. The game flows with bright, happy colours and almost appears child-like but the second you die you're given descriptions of things you'll never get to see because you're dead. The notes which appear onscreen after you die feel bleak without reason. Some of the humour feels weirdly out of place too. You'd rather he kept his mouth shut whilst you're risking your life to save his. When he says things like “Apparently you feel you don't need an advanced degree in robotics to operate that” it feels more annoying than witty. Voiced by John De Lancie (Breaking Bad, Star Trek: TNG, My Little Pony), the Professor ultimately comes across as a smug and condescending jerk. The mild drivel drooling into your ears is so utterly boring and dull that the game would probably be better without any voice-over at all. Quadwrangle is described as quirky and peculiar, but he is nothing of the sort. However, your uncle who is trapped in an alternate dimension, Professor Fitz Quadwrangle, is no GlaDOS. Like Portal, Quantum Conundrum has a disembodied narrator. Most obvious is the terribly unfunny writing. Following that half-hearted introduction, the story mostly shambles along like a flickering ghost. This also lead to some noticeable platforming issues where it was difficult to place my feet accurately. The only time I was reminded that I was a child, was in a few places where my viewpoint felt oddly low to the ground. There isn't much of a set-up for you being there and you never really experience any notion of who you're playing as.

luxor evolved tips and tricks luxor evolved tips and tricks

You play as the 12 year old nephew to the owner of the mansion you find yourself in. The story is halfway between non-existent and a cup of lameness. None of the puzzles are really head-scratchers, instead you just need to wade your way through them. You can blow through the game in about 5 hours. While the trick of solving the puzzles is usually pretty intriguing, it is also quite easy. Most of the puzzles are pretty fun to complete and have clever solutions. The puzzles make good use of all the dimensions, urging you to flick between them like you're frantically surfing channels. You start off only being able to use the fluffy dimension, where everything is ten times lighter, and everything ramps up from there on in. There are four dimensions here Fluffy, Heavy, Slow, and Reverse Gravity. Quantum Conundrum drops Portal's titular mechanics in favour of dimension-changing puzzles. They're both first-person puzzle-platformers with a crazy amount of buttons, cube-shaped objects, and red lasers. Furthermore, the way both games are designed are extremely similar. First of all Kim Swift, creative director of Quantum Conundrum, was also the project lead of Portal. Not in terms of being pushed aside by bigger budget titles, but because of its very strong ties to Portal. Quantum Conundrum comes into the market in a tight spot.















Luxor evolved tips and tricks